GOLFERHD PRESENTS

THREE PUTT

SINK IT OR SIGN IT

Putt-putt under the arcade lights. Nine holes of windmills, bumpers, drawbridges and one very unfair hill. Lock your aim, time the meter, and whatever you do — don't three-putt.

▶ INSERT BALL TO PUTT OR PRESS ENTER

PICK YOUR POISON

THREE WAYS TO PLAY

MODE 01
3

ARCADE

SINK IN 3 OR LOSE A BALL

The house rule that names the game. Three putts per hole, three balls per round. Miss the cap and the course keeps your ball. Survive all nine for the balls bonus.

MODE 02
E

CLASSIC

STROKE PLAY VS PAR

Traditional scoring, no cap, no mercy asked. Nine holes, par 25. Take eight strokes on the hill if you must — the card remembers everything.

MODE 03
6

PUTT-PUTT

PICK UP AT 6 - EVERYBODY FINISHES

Family rules. Six strokes and you pick it up, smile, and walk to the next tee. Zero lives lost. Ideal for a first lap around the course.

COURSE GUIDE

KNOW THE COURSE

OLD MILL

Three blades, zero sympathy. Time the gap or bank off a rail.

BUMPERS

Pinball pops that fire your ball back out hot. Use them on purpose.

WATER

Splash costs a stroke and you replay from where you stood.

SAND

The felt gets slow and your confidence gets slower.

THE HILL

Undercooked putts roll all the way back. Send it or lay up.

DRAWBRIDGE

A sliding gate in the wall line. Patience beats power here.

TWO TAPS, THAT'S IT

HOW TO PUTT

AIM

The arrow sweeps across the line to the pin. TAP or SPACE locks your angle.

POWER

The meter climbs and falls. Tap again to strike. The notch marks a full send — you'll need it for the hill.

PRAY

Ride the bumpers, dodge the blades, curl it in off the lip. Under par builds a streak bonus that stacks every hole.

★ THE DAILY CUP ★

One date-seeded setup of all nine holes. Same pins, same windmill speeds, same everything — for everyone, everywhere, until midnight. Sign your three letters into the global clubhouse.

THE FELT IS WAITING

RACK 'EM UP

⛳ TEE OFF NOW