GOLFERHD PRESENTS
THE COMMODORE'S COUP
The Commodore privatized the muni. All eighteen holes, roped off for members only. Run the fairways, stomp the bogeys, and plant your flag on every green — the people's course isn't his to keep.
▶ INSERT TEE TO RUN OR PRESS ENTERONE HOLE AT A TIME
Every hole is a side-scrolling sprint — ponds to carry, bunkers that swallow your speed, crates full of tees, and a pace-of-play clock that does not care about your excuses.
Hold the sprint on open turf and the SWING meter climbs. Max it out, leave the ground, and flap your way over everything the Commodore put in your way.
Spend your tees at the Halfway House and the Clubhouse Grill: hot dogs, Arnold Palmers, bananas, and the fabled Hole-in-One Medal. Catch the cart girl on the course map and one's free.
COURSE GUIDE
Slow, green, everywhere. One stomp puts them back in the rough.
They see you, they wind up, they charge. Jump or regret it.
One splash and you're re-teeing. Carry it or bridge it.
Sand cuts your speed in half and kills the SWING meter.
Slow play is a penalty. Zero on the clock costs a mulligan.
Bonk from below for tees — and the odd mulligan ball.
CREW TRAINING
←→ or AD to move. Hold X to sprint — speed fills the SWING meter.
Z or SPACE to jump; hold it to float higher. Land on a monster's head and bounce for extra air.
Tap X to swing — a golf ball bounces downrange and drops whatever it hits. Touch pads on mobile, no setup required.
Eighteen holes snaking across the muni, the Halfway House after nine, and the Clubhouse waiting at the end. The cart girl roams the cart paths between rounds — flag her down for a freebie. Your progress saves; the course remembers.